Attributes

ATTRIBUTES

Every character begins with one free die in each attribute, and has 15 more dice to distribute. No attribute may be higher than a value of four at character creation, and may not exceed six through advancement. Attributes are the baseline of every action you take in the game, and determine your starting dice pool for an action.



STRENGTH

Brute muscle power. Used to determine the starting damage of Melee, Brawl, and Athletics ranged attacks.



TOUGHNESS

Physical endurance and resistance to pain, disease, poison, and injury. Used to resist wounds and other types of physical injury and disability.



AGILITY

Physical speed, reflexes, and accuracy. Used in most defenses in combat, as well as initiative.



INTELLIGENCE

Mental acuity and memory.



PERCEPTION

<p style="margin-bottom:0in;">General sharpness of the senses, speed of processing information. Used to determine starting damage of Archery and magical ranged attacks.

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<p style="margin-bottom:0in;">CHARISMA

<p style="margin-bottom:0in;">Force of personality, personal magnetism. Used to manipulate others.

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<p style="margin-bottom:0in;">WILLPOWER

<p style="margin-bottom:0in;">Self-control, mental discipline, and determination. Used to determine starting damage of magical attacks.

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<p style="margin-bottom:0in;">A value of one in an attribute is considered to be severely limited. If any attribute ever falls below one, the character is completely disabled, and may take no actions whatsoever.

<p style="margin-bottom:0in;">A value of two in an attribute is the human average, the norm for most people.

<p style="margin-bottom:0in;">A value of three is above average, and recognized as talented by their peers.

<p style="margin-bottom:0in;">A value of four is extremely talented, likely the best in their town or local region.

<p style="margin-bottom:0in;">A value of five is olympian talent, likely the best in their kingdom, standing out in any peer group.

<p style="margin-bottom:0in;">A value of six is world-class talent, a champion among champions.

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<p style="margin-bottom:0in;">In any action or task, so long as you have at least a value of one in the appropriate attribute, there will be a minimum of one in the action's dice pool, no matter what the dice penalties may be.

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