Character Advancement

EXPERIENCE

Experience points are earned at the rate of one per session.

When a major story arc has been completed, or a task of great and unusual heroism performed, characters earn one extra experience point for that session.

Character Advancement

Experience points may be spent in the following ways:

They may be spent as Fate points.

They may spent to increase an Attribute by one, at the rate of two experience points multiplied by the new Attribute total.

They may be spent to increase a skill by one, at the rate of one experience point multiplied by the new Skill total.

They may be spent to gain a new trait, at the rate of three experience points per basic trait, five per intermediate trait, and seven per expert trait.

They may be spent to buy off an existing Flaw, at the rate of six experience points per flaw (with GM approval). The GM may require the character to have performed some task or tasks to be allowed to buy off a Flaw.