Races

RACES

What race is the character? Each of the various lands are inhabited by many different races of people. A character may be of mixed heritage, but still chooses one race as the dominant in their ancestry.

DRAGONBLOOD

Dragonblood folk are humanoid reptilians. They are not native to Nowalde, but come from the Dragonlands far across the eastern sea. Some have more draconic features than others, with wings and innate magical abilities such as breath weapons, while others resemble more mundane reptiles. Most do not fit in well with other races, with a much more alien culture--at least to the native inhabitants of Nowalde. The Dragonblood folk have begun to colonize the southern continent, and as a result some of the natives, such as the cat-like Rakh, have fled north into human lands.

Dragonbloods start with the Outsider flaw at no benefit, and the Scent trait at no cost.

DWARVES

Dwarves are shorter on average than humans, but stockier. Traditionally, they grow long beards, but not always. Dwarves are a tough people, but prideful and quick to take offense, holding lifelong grudges. They are not particularly religious, but most consider Praxis, god of craft, as their patron.

Dwarves start with the Hard to Kill trait at no cost, and the Hatred flaw at no benefit.

ELVES

Elves are on average the same height as humans, but thinner, with more delicate features, almond-shaped eyes, and pointed ears. They tend to prefer nature and the outdoors to cities. They are a nomadic culture of hunter-gatherers. They tend to be monotheistic, worshiping the living goddess Metis, Queen of Elves. Their connection to their goddess gives them a stronger intuitive grasp of magic.

Elves start with the Savage flaw at no benefit, and have +1 to Fate at no cost.

GIANTBLOOD

Descended from the giants of the far north who mated with orcs and humans in Cumbria, the Giantbloods are much larger and stronger than other races, standing more than seven feet tall. With rough, heavy-browed features, they are seen as brutish and dull, but are prized as soldiers and gladiators.

Giantbloods start with the Brute and Huge traits at no cost, and the Savage and Dull flaws at no benefit.

GNOMES

Gnomes are much shorter than humans, with pointed ears, large noses, and colorful hair. They are not as agile as halflings, nor as hardy as dwarves, but are quick-witted, adapting to strange cultures and environments easily. They are naturally inquisitive and resourceful. They have no homeland or culture of their own, usually living in human cities and living by local customs. They are prized as artists, craftsmen, and sages, even more-so than dwarves.

Gnomes start with any one Genius trait at no cost, and the Stunted flaw at no benefit.

HALFLINGS

Halflings are much shorter and smaller than humans, and can be mistaken for human children under the right circumstances. They are almost universally considered savage and untrustworthy by other races. They have little respect for boundaries, laws, and ownership and are therefore seen as thieving tricksters and bandits. Their culture is nomadic and insular. They take care of each other, but see outsiders as potential threats and intruders, and are aggressive and vicious when threatened, attacking in packs to take down any foe. They are most numerous in the northern territories, but their caravans can be found on the outskirts of any city or town.

Halflings start with the Savage flaw at no benefit, and the Small trait at no cost.

HUMANS

The most numerous race, humans dominate most of the lands of Nowalde.

ORCS

Orcs are stronger than humans on average, with greenish or gray skin, sharper and more pronounced teeth, and pointed ears. Orcs are more aggressive than humans, and more casually violent, taking little offense at non-deadly brawls. They tend to be lacking in tact, but honest. Orcs mostly worship Ulik, god of strength, father of giants and orcs. They have strong codes of honor, and consider dishonesty to be the gravest of transgressions.

Orcs start with the Brute trait at no cost, and the Savage flaw at no benefit.

RAKH

A feline humanoid race, the Rakh are originally from the jungles of the southern continent. They are nocturnal by nature, at home in the shadows of forest or city. They have a reputation as thieves and assassins, but mostly undeserved. The Rakh have recently been driven from their southern homeland into human realms, and have not managed to fully assimilate into their new home.

Rakh start with the Low Light Vision trait at no cost, and the Untrustworthy flaw at no benefit.